![]() You’ll have already decided that StarterVille is in the Plains of Leveling, and that the next stop down the road is Levelsix City, where the Royal Guard patrols the area and there’s The Forest of Monsters on the way there for the party to explore. And if that’s you, great, because this next part when your players move out of StarterVille is going to be a piece of cake for you. Some DMs love to design a whole continent up front, setting up every nation and major city and how they all interact. It’s time to take a step into the wider world. They’ve beaten all the threats you put in place, the party Sorcerer has picked up hints about her long-lost sibling and wants to go track them down, and Grognar the Barbarian is getting bored. Who knows, your eccentric Blacksmith lady gnome with the giant bear in her shop might be so beloved that the players will end up returning to StarterVille time and again to force you to remember the weird accent you tried to do that one time for her.Īfter a few adventures in StarterVille, however, your players will likely have outgrown it. This way, you don’t have to worry about big questions or world-shaking events to start, just some small stuff in place. You populate the area around your ‘starting zone’ with adventure possibilities - there’s an evil circus that’ll be performing (and kidnapping kids, if the players don’t get involved) currently camped outside of town, plus a kobold den to the north, and last, a slightly more challenging encounter set in the local graveyard with a necromancer from a sect you’re hoping to make a big deal later on. If you’ve never done it before, think of the starting zone for any World of Warcraft character, like Elwynn Forest, or the area around Dolanaar, or Razor Hill in Durotar. With this approach, you make up a town - create the characters the players are most likely to run into, a few for flavor, important locations they’re likely to see for a few adventures like the town hall, the local inn or tavern, the blacksmith and/or general store for adventuring supplies, any local temple which might offer them healing services, and a few places they might end up going to get those quests. One approach is to start with a small, specific location and be extremely vague about everything outside of that location. ![]() ![]() This isn’t something every DM wants to do, and if it doesn’t describe you, there’s absolutely no wrong decision here - but if you think it sounds like fun, let’s talk about how to start work on your first campaign setting. But one thing I enjoy as a DM is being able to sit down and make up my own fantasy world - add in elements I find fun, make my own weird choices about certain details in the game. ![]() I have done so, and will do so in the future. I absolutely do not oppose using a pre-made setting for a D&D game. All of these provided a place for your D&D game to happen, and I’m not even including third party settings such as Freeport, the Golarion of the Pathfinder game, or others that could easily be adapted or which actually have a 5e version out there for you to make use of. Over it’s history, D&D has also seen other settings such as Mystara, Greyhawk and Athas, and the Demiplanes of Dread. If we’re just talking about official settings for 5e, we currently have the Forgotten Realms, Ravnica, Eberron and Wildemount/Exandria, with Theros out soon. There are a lot of excellent Dungeons & Dragons setting books out there that will give you all the details you need to run a game in their setting, and those settings (also known as campaign settings, world settings, campaign worlds and/or simply campaigns) are often excellent.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |