Note: These are selections from several other products. However, the discovery of the Helm Memory Core unlocked the technological potential to develop new BattleMechs and experimental technologies for the first time in centuries.īattleTech Record Sheets: Succession Wars offers players the record sheets for all the 'Mechs detailed in BattleTech Technical Readout: Succession Wars, 290 in total. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the Fourth Succession War, the technology employed on the battlefields was a mere shadow of what it once was. BattleMechs reached their pinnacle during the golden age of the Star League. The BattleMech"”King of the Battlefield"”was born. It does not store any personal data.On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. We are currently reviewing Catalyst’s official presence online and always evaluating options to refine and improve it. The reaction among BattleTech community members today has reminded us of the importance of–and fan appetite for–dedicated spaces online for BattleTech communities. We wish David the best with his rebranding effort, and remain available and willing to discuss any concerns by those operating communities or fan spaces in the BattleTech online sphere. That initial meeting with “Everything BattleTech” was meant to be the first exchange in an ongoing conversation the subsequent, unilateral rebranding was a surprise to us. Rather, during these meetings, he laid out some suggestions for ways to continue operating and ensure the greater community’s long-term viability in light of the license holder’s concerns. We took this step as a courtesy to the community to alert them to probable forthcoming issues, and in the hope that Catalyst could work with them to tailor their communities and activities to better fit within the bounds of the BattleTech IP rights and license.Īt no point during conversations with any community members did Ray make any requirement for a comprehensive rebranding or retreat from the BattleTech fan space. While no specific action was demanded by the license holder at that time, Catalyst elected to proactively reach out to individuals in the BattleTech community regarding BattleTech IP rights and license uses. These discussions came after Catalyst Game Labs was contacted by the BattleTech license holder regarding potential violations of the BattleTech rights and license. The meeting was one in a series of dialogues we have had and will continue to have across prominent BattleTech communities. This decision appears to have stemmed from a meeting Wednesday night between that community member, David Anthony Vivas, and BattleTech Line Developer Ray Arrastia. Like many in the extended online BattleTech community, we at Catalyst Game Labs were surprised today by the decision of a prominent member of that community to re-brand their online presence as a general science fiction discussion rather than BattleTech alone.
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